Player Management
You can override player actions from
no-base/configure/server/player.lua
Examples
Config.Player = {
---@param source number
---@return string | number
GetIdentifier = function(source)
return GetPlayerIdentifierByType(source, "steam") or GetPlayerIdentifierByType(source, "license") or GetPlayerIdentifierByType(source, "license2")
end,
---@param identifier string
---@return number | nil
GetSourceByIdentifier = function(identifier)
local GetPlayerIdentifierByType = GetPlayerIdentifierByType
for _, playerId in ipairs(GetPlayers()) do
if GetPlayerIdentifierByType(playerId, "steam") == identifier or
GetPlayerIdentifierByType(playerId, "license") == identifier or
GetPlayerIdentifierByType(playerId, "license2") == identifier then
return playerId
end
end
return nil
end,
---@param source number
---@return string
GetFullname = function(source)
return GetPlayerName(source)
end,
---@return number[]
GetLoadedPlayers = function()
local players = {}
for playerId in pairs(exports.qbx_core:GetQBPlayers()) do
players[#players + 1] = playerId
end
return players
end
---@param cb fun(source: number): void
---@return void
OnPlayerLoaded = function(cb)
AddEventHandler("QBCore:Server:PlayerLoaded", function(player)
cb(player.PlayerData.source)
end)
end,
---@param cb fun(source: number): void
---@return void
OnPlayerUnload = function(cb)
AddEventHandler("QBCore:Server:OnPlayerUnload", function(source)
cb(source)
end)
end,
---@param source number
---@param amount number
---@param reason string | nil
---@return boolean
AddBank = function(source, amount, reason)
return true
end,
---@param source number
---@param amount number
---@param reason string | nil
---@return boolean
RemoveBank = function(source, amount, reason)
return true
end,
---@param source number
---@param amount number
---@param reason string | nil
---@return boolean
AddMoney = function(source, amount, reason)
return true
end,
---@param source number
---@param amount number
---@param reason string | nil
---@return boolean
RemoveMoney = function(source, amount, reason)
return true
end
}
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