Adding Shell Building
From this section, you can learn how to add shell buildings
Types
Door
Field
Type
Description
Required
coords
vector3
coords
h
number
heading
Shell Building
Field
Type
Description
Required
shell
number
Shell model
coords
vector3
Static shell coords
radius
number
Furniture Editor radius based on coords (default 20)
onEnter
function
Function to be executed after the player enters the building
onExit
function
Function to be executed after the player exits the building
Examples
Create
building_name.lua
insideno-housing/config/shared/buildings/shell
Config.Buildings.Shell.building_name = {
shell = `shell_model`, -- model of the shell
radius = 20.0, -- furniture radius
coords = vector3(0.0, 0.0, 0.0),
doors = { -- inside door offsets
{coords = vector3(-1.4218, -1.9719, 2.9), h = 1.95}
},
realestate = {
label = "Trailer",
price = 15000
},
onEnter = function(ctx)
end,
onExit = function()
end
}
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