Garage

In order to garage to work, you need to set the garage actions from this section.

Examples


Config.Garage = {
    Open = function(address, spawnPoint)
        TriggerEvent("garage:open", address, spawnPoint.coords, spawnPoint.h)
    end,
    OnEnter = function(address, spawnPoint)
        TriggerEvent("garage:setCurrent", {
            name = address,
            spawnpoints = {spawnPoint}
        })
    end,
    OnExit = function(address, spawnPoint)
        TriggerEvent("garage:setCurrent", nil)
    end
}
Open

If defined, it will be executed when the player enters the garage zone and press E.

Parameters

  • address: string

  • spawnPoint: {coords: vector3, h: number}

OnEnter

If defined, it will be executed when the player enters the garage zone.

Parameters

  • address: string

  • spawnPoint: {coords: vector3, h: number}

OnExit

If defined, it will be executed when the player exits the garage zone.

Parameters

  • address: string

  • spawnPoint: {coords: vector3, h: number}

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