Adding Building Interaction
From this section, you can learn how to add building interactions
What is building interactions?
Building interactions is functions that adds unique interactions to the building. These interactions can be anything you want.
Examples
no-housing/config/shared/buildings/ipl/meth.lua
local Interactions = {
function(building, ctx)
local stashCoords = {vector3(970.4816, -146.893, -49.0)}
local zoneId = "housing:stash:static"
local zones = {}
for k, coords in pairs(stashCoords) do
zones[#zones + 1] = CreateSphereZone(zoneId, {
id = zoneId .. ":" .. k,
coords = coords,
radius = 1.5,
data = k
})
end
local destroyListener = UsePolyHook(zoneId, {
label = "Stash",
icon = "box",
onPressed = function(stashId, stop)
local stash = "housing:static:stash:" .. ctx.id .. ":" .. stashId
TriggerEvent("inventory:open", stash, ctx.address)
end
})
return function()
destroyListener()
for _, destroy in pairs(zones) do
destroy()
end
end
end
}
Config.Buildings.Ipl.meth = {
interactions = Interactions,
coords = vector3(978.6258, -144.1735, -48.99),
doors = {
{coords = vector3(969.4758, -147.1619, -46.40), h = 271.15}
},
onEnter = function(ctx)
end,
onExit = function()
end
}
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