NoneM
Tebex
  • Resources
    • no-base
      • Supported Resources
      • Configuration
        • Player
          • Controls
          • Actions
        • Inventory
        • Interact (Target)
        • Alerts
          • Notification
          • Indicators
    • no-alerts
      • Exports & Events
      • Notification Usage
      • Indicator Usage
    • no-chains
      • Configuration
      • Exports & Events
    • no-contextmenu
      • Exports
      • Contextmenu Usage
      • Input Menu Usage
    • no-elevators
      • Configuration
        • Elevator Creator
        • Scene Creator
        • Floor Creator
        • Door Selector
        • Icons
      • Restrictions
        • Elevator Restriction
        • Floor Restriction
    • no-gameplaycam
      • Configuration
      • Exports & Events
    • no-housing
      • Configuration
        • Buildings
          • Adding IPL Building
          • Adding Shell Building
          • Adding Building Interaction
        • Real Estate
        • Commands
        • Furniture Interactions
        • Garage
      • House Editor
        • Creating Houses
        • Editing & Removing Existing Houses
      • Furniture Editor
        • Editing Furnitures
        • Editing Furniture Categories
      • Access Sharing
      • Exports & Events
    • no-mop
      • Configuration
        • Client
        • How to disable pollution for interiors?
        • Use with commands
      • Exports & Events
    • no-newspaper
      • Configuration
        • Registering Papers
      • Exports & Events
    • no-payphone
      • Configuration
      • Integration
        • VOIP Integration
        • Phone Integration
    • no-polaroid
      • Configuration
      • Exports & Events
    • no-rappel
      • Configuration
      • Exports & Events
    • no-spy
      • Configuration
        • Client
        • Commands
      • Exports & Events
    • no-torture
      • Configuration
      • Exports & Events
    • no-trains
      • Configuration
      • Exports & Events
    • no-vehicles
      • Configuration
        • Anchor
        • Cruise
        • Indicator
        • Roll
        • Seat Belt
        • Siren Lights
        • Siren Sounds
      • Exports & Events
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  • Client Exports
  • Client Events
  • Server Exports
  1. Resources
  2. no-housing

Exports & Events

Client Exports


Enter

Enters building based on given context.

Parameters

  • context: context

  • doorIndex?: number

Exit

Exits current building.

Parameters

  • doorIndex: number

  • force?: boolean

GetClosestBuilding

Parameters

  • radius?: number (default = 3.0)

Returns

  • context?: context

HasAccess

Parameters

  • houseId?: number (default current house)

Returns

  • hasAccess: boolean

Client Events


no-housing:furniture:ui

Toggles furniture editor if player has access in current house.

no-housing:furniture:ui:close

Closes furniture editor.

no-housing:housemanager:create

Opens house creation.

no-housing:housemanager:edit

Opens house editor for closest house.

no-housing:realestate:show

Opens real estate menu.

Server Exports


GetPlayerHouses

Returns the list of houses the player has access to.

Parameters

  • source: number

Returns

GetPlayerHousesByUserId

Returns the list of houses the player has access to.

Parameters

  • userId: number

Returns

GetAccesses

Returns the user ids of players who have access to the house.

Parameters

  • houseId: number

Returns

  • userIdList: number[]

IsOwner

Returns whether the player owns the given house.

Parameters

  • houseId: number

  • source: number

Returns

  • isOwner: boolean

IsOwnedByUserId

Returns whether the player owns the given house.

Parameters

  • houseId: number

  • userId: number

Returns

  • isOwner: boolean

HasAccess

Returns whether the player has access to the given house.

Parameters

  • houseId: number

  • source: number

Returns

  • hasAccess: boolean

HasAccessByUserId

Returns whether the player has access to the given house.

Parameters

  • houseId: number

  • userId: number

Returns

  • hasAccess: boolean

GiveAccess

Gives the player access to the given house.

Parameters

  • houseId: number

  • source: number

Returns

  • result: {success: boolean, message: string}

GiveAccessByUserId

Gives the player access to the given house.

Parameters

  • houseId: number

  • userId: number

Returns

  • result: {success: boolean, message: string}

RemoveAccess

Removes player access from given house.

Parameters

  • houseId: number

  • source: number

Returns

  • result: {success: boolean, message: string}

RemoveAccessByUserId

Removes player access from given house.

Parameters

  • houseId: number

  • userId: number

Returns

  • result: {success: boolean, message: string}

ResetAccesses

Resets house accesses.

Parameters

  • houseId: number

Returns

  • result: {success: boolean, message: string}

ShareAccess

Shares access with given target if player has permission.

Parameters

  • houseId: number

  • source: number

  • targetSource: number

Returns

  • result: {success: boolean, message: string}

ShareAccessByUserId

Shares access with given target if player has permission.

Parameters

  • houseId: number

  • source: number

  • targetUserId: number

Returns

  • result: {success: boolean, message: string}

RemoveAccesWithPermission

Removes given target's access if player has permission.

Parameters

  • houseId: number

  • source: number

  • targetId: number

Returns

  • result: {success: boolean, message: string}

ResetAccessesWithPermission

Resets house accesses if player has permission.

Parameters

  • houseId: number

  • source: number

Returns

  • result: {success: boolean, message: string}

PreviousAccess SharingNextno-mop

Last updated 1 year ago

houseList: {id: number; address: string; owned: boolean; realestate: }[]

houseList: {id: number; address: string; owned: boolean; realestate: }[]

Realestate
Realestate